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- THUNDERDAWN - Public Domain Demo Version © 1996 by Andrew Campbell
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This is NOT the full game. See bottom of text for ordering info.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To scroll this text simply move the mouse into the top/bottom areas of
- the screen. Or, you can use the up/down arrow keys. The right mouse
- button (or Return or Escape on the keyboard) will take you back to
- the ThunderDawn main menu.
- Please read these instructions carefully.
-
- Introduction
- ~~~~~~~~~~~~
- I really hate it when games like this are compared to texture mapped
- creations on the market. So please, don't do it, alright? And don't
- compare it to Dungeon Master II, either (which I never ever laid eyes
- on). I'm just a back bedroom coder with a lot of enthusiasm for RPGs
- and big monsters with big teeth. OK?!
- ThunderDawn takes the usual elements from RPG games and piles on the
- dark fantasy atmospherics. The result is a rather tasty full-screen
- experience. I really hope you enjoy it, it's taken quite some months
- to make.
- The background story? Yeah right. You're some kind of brave hero-
- archer type bloke who's been imprisoned in a sort of monster-infested
- maze by a rather unpleasant force of somekind. Ahem. Yeah, and your
- task is to escape by collecting a suffient amount of Blood Crystals
- from the nests of a whole array of bone-rattling creatures - hydras,
- phantoms, zombies, genies - you name it, ThunderDawn's got it.
- But only in the full version. This PD demo is weedy, and will expire
- after a short lenth of playing time, just to piss you off. :)
-
- A Note About ThunderDawn's AMOS Origins
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Right. I'm aware of AMOS's limitations, especially in terms of speed,
- but I can't deny the fact that I really like the language and believe
- many people seriously underestimate its capabilities. I'm not a very
- clever programmer, nor do I intend to move onto Blitz b*st*rding Basic
- to "improve my career prospects" - I'm in this low-cost, little profit
- -making, tiny-speckles-of-fame business for the raw creativeness of
- it. So no pointless slagging sessions. OK?
-
- How To Play ThunderDawn
- ~~~~~~~~~~~~~~~~~~~~~~~
- (1) turn off the lights.
- (2) kick everybody out of the house.
- (3) read this:
- You can move around the world of ThunderDawn by using either the
- mouse, the keyboard or a combination of both (actually, you'll need to
- press the function keys from time to time so have that keyboard handy,
- alright?). Gone are the standard `RPG arrows' - nah, mate, non of that
- around here - just move your mouse pointer around the edges of the
- screen and watch it change. See? Right, now click the LEFT button -
- you can turn 90° or move forwards, backwards, step left or step right.
- Maybe it's called freedom of movement, I dunno.
- You'll notice - upon bootup - that there's this guy with a hood on
- lingering about in front of the screen. That's your character. Your
- hero. Mr Big Man. Arnie. Old Iron Balls. Put the mouse in the middle
- of the screen somewhere and press the LEFT button to see him strut his
- stuff. Yep, that's how you attack your foes. Shoot em with arrows.
-
- So, You Can Move About And Shoot Arrows. What Else Can You Do?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Pick things up for a start. You'll find all sorts of bits n bats
- lingering around the game - arrows, energy boosts, magic arrows (which
- do such things as explode, freeze monsters, banish monsters, etc) and
- of course keys and much-needed blood crystals. All these items are
- stored in your "backpack" which is capable of holding nine objects at
- any one time. These objects will appear superimposed down the right
- hand side of the screen - and will disappear once used.
- You can open doors, press on things and generally be all interactive
- by clicking on the middle of the screen whilst exactly opposite the
- thing you wish to interact with. Eg. stand right upto a door and click
- on it - if you have the required key (or it's unlocked) it'll open
- right in front of your eyes. Clever huh?
-
- So What Do I Do First Then?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When ThunderDawn first boots up, get rid of the main menu by hitting
- F1 or ESCape. Right. Now walk forward until you pick up the object
- that's floating around near some kind of skully-crossy-type thing. OK.
- You've got a portal key - this'll give you access to any of the black
- doorways in the walls that're hiding behind strange green barriers -
- what do you mean "where"? Have a wander round! See for yourself!
- What you're looking at are the doorways to "challenges" - portals
- that'll skip you off to various different dimensions, all of which,
- sadly, are very, very hostile indeed. :)
- Every "level" as it were contains a blood crystal and another portal
- key. You'll need both - one to gain access to another level, one to
- get rid of those crossy-skully-type things I mentioned earlier -
- there's loads of em. Once they've all been destroyed, you're on to the
- final confrontation. And boy are you gonna have a fit when/if you get
- to this stage (still, if you do crack it - you're in for a really nice
- musical/animated outro sequence :).
- There's not much else to say, really. Play play play, you'll get the
- hang of it eventually. :)
-
- The On-Screen Stats
- ~~~~~~~~~~~~~~~~~~~
- In the RIGHT corner we have, weighing in at 100%, your current energy
- level, and right below that, your stock of `normal' arrows. And in the
- LEFT corner - boasting a wonderful 0/9 - we have your inventory stats.
- The more objects you pick up, the more pockets you fill.
- And that's about it. The rest is just the game window. :)
-
- Those Controls In Full
- ~~~~~~~~~~~~~~~~~~~~~~
- Please note many of the keyboard commands here are not essential when
- playing the game:
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Mouse | Reaction
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Left Button | (around edges of screen) move around the gameworld
- Left Button | (middle of screen) fire an arrow at current pointer pos
- Right Button | fire a magic arrow (if you have one in your possession)
- |
- ~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Keyboard | Reaction
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ESCape | toggle menu on/off
- F1-F10 | (when in menu ONLY) select options/toggle prefs
- Arrow Keys | move forward/backward & turn left/right
- Return | shoot an arrow (pointer must be in middle of screen)
- ? or / | shoot a magic arrow (if you have one)
- Z and X | alter screen scan line update
- C | compass: tells you which direction you're facing
- V | detail level: if you've a slow processor, try this
- B | free memory: how much memory is left in your machine
- |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Main Menu
- ~~~~~~~~~~~~~
- ESCape will toggle the menu on/off. When the menu is on, the game
- freezes: you're safe from attack. From this menu you can do all kinds
- of sexy stuff - here's what's on offer:
-
- * RESUME GAMEPLAY = no explanation needed. Same as pressing the
- ESCape key.
-
- * PREFERENCES = loads of options in here, two pages of them
- to be honest. See below for more details.
-
- * SAVE PREFERENCES = quite obvious. Configured every time you boot
- the game up. So make sure they're comfortable.
- Also, you can change the system font to one
- of your own choice by (1) making a FONTS dir
- on the disk, (2) editing the prefs.asc file in
- the PREFS dir from (3) "no font" to something
- like "garnet.font" or whatever.
-
- * ALTER SCREEN MODE = you can play ThunderDawn in 4 different modes:
- lowres (big screen), hires (thin screen)
- lowres laced (widescreen) or hires laced)
- (Black Dawn sized window - lovely detail :)
-
- * LOAD/SAVE GAME = **** FULL VERSION ONLY ****
- you can save your game ANYTIME, ANYWHERE and
- whatsmore it saves onto the gamedisk. No
- disk swapping required. Cool huh?
-
- * QUIT TO WORKBENCH = or to a black screen if you're playing from
- floppy disk. NEVER use this option. :)
-
- Those Preferences In Full
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- Page #1
- ~~~~~~~
- Show Player Sprite = pretty obvious. Increases speed a little.
- Show Inventory = and again. Tiny speed increase, but not much.
- Text Font Size = see * SAVE PREFERENCES (above). Default is N/A.
- Sound Effects = ditto. NO speed increase.
-
- Page #2
- ~~~~~~~
- Show Animated Sky = turns the scrolling clouds on/off
- Show Weather FX = toggles special effects like rain, snow, etc.
- Show All Stats = toggles the on-screen stats - energy, etc.
- Scroll Messages = toggles whether messages appear or scroll
-
- Notes About Frame Rate/Speed
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you experience a slow screen update whilst playing ThunderDawn
- because, for example, you're still back in the days of steam and are
- toying around with an A500 with expanded memory :) you might want to
- try cutting down the on-screen details and special effects.
- For instance, setting the player sprite preference to NO will give
- you more speed, because the computer doesn't have to constantly redraw
- our hooded hero several times a second. Similarly, knocking out the
- rain, or the clouds, or even the roof/floor (press V to do this) may
- have some good results.
- Experiment. Relax. Enjoy yourself. You're on holiday. :)
-
- Hard Disk Installation
- ~~~~~~~~~~~~~~~~~~~~~~
- To run ThunderDawn from your hard disk, simply copy everything on
- this floppy across to any chosen directory - then make sure you put
- the CrM.library in your hard disk's LIBS directory, and the rtdd
- command in your C directory.
- Before running ThunderDawn from hard disk, open a CLI screen from
- workbench and type C:rtdd <--- this will launch the game's runtime
- decruncher - the amazing CrunchMania - and you can run the program
- as normal. Please note you'll have to turn off rtdd by issuing the
- same CLI command again if you wish to do other things after playing
- ThunderDawn.
-
- Credits
- ~~~~~~~
- Code, Design, Graphics and Sound FX.....................Andy Campbell
- Wonderful In-game Main Menu Music Mod...................Andy Cashmore
- Playtested By...............................................Jen Allen
- Neale Grant Shaun Watters Phil Wilkinson Richard Martin Paul Gumsley
- Andy Smith & apologies to anybody I forgot.
-
- How To Order The FULL VERSION
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ThunderDawn is available for the measly sum of £2.95 (and that's less
- than your bloody average Amiga magazine!) from 5th Dimension
- Licenceware, a division of SaddleTramps PD. At this price you'd be a
- fool to miss out on the new levels, save game option and unlimited
- playing time. If you think this demo's cool, you ain't seen nothin
- yet! ThunderDawn really kicks.
-
- So, grab your cheque book, scribble out a cheque made payable to
- SaddleTramps PD and shuttle it off to -
-
- 5th DIMENSION LICENCEWARE
- 1 LOWER MILL CLOSE
- GOLDTHORPE
- ROTHERHAM
- SOUTH YORKSHIRE
- S63 9BY
-
- Tel: 01709 888127
-
- Thankyou for supporting Black Dragon Design. Enjoy.
-